I’ve been playing a lot of inFamous. So much, that I didn’t have the time to write about it on sogeek. If you’ve read the reviews or even know someone that owns a PS3, then you know it’s an excellent and well polished game. The only weird negative comment I have on the game is the fact that you can’t walk. And by walking, I mean literally walk. You can either run or sprint. In most open world games I enjoy walking, since it’s a personal thing of immersion. Also, it’s cool to just slowly walk on top of rooftops and observe your super heroic environment.
A game like Prototype (PC) on the other hand, does contain walking. But it’s a completely different game from inFamous. I honestly didn’t know about the game’s existence, until a few weeks ago, when I started noticing random forum topics, where morons decided to duke out, whether Prototype or inFamous was a better game. What I saw from the videos and numerous trailers was interesting, so I decided to pick it up. I was query whether me playing inFamous before would have any impact on playing Prototype and it sure hell did. In simple terms, the overall gameplay and feel of inFamous is very polished and gentleman-like, where Prototype’s is mad and barbaric.
Which is a good thing, if you’re in that kind of a blood shedding mood. For me it was extremely difficult to switch to a blood lust superhuman, since in inFamous I had adapted to playing an anti-hero, one who is troubled yet ready to help out with his amazing and focused superpowers. You really have to abandon any kind of good emotions while playing Prototype. The game is violent, fast paced and keen to destroying a New York City taxi, by just touching it. I also had slight issues fulling capturing and controlling the immense power that Alex wields, but I got the hang of it. The mayhem that you can cause in the city reminds me of the early days when we first played titles like GTA 3 and GTA: San Andreas. How the game will actually turn out after I beat it, is a story to its own.
I’ve always been fascinated why characters like Alex and Wolverine were pissed off after discovering they had superpowers. And the rage that was followed afterwards. If I woke up in a morgue and discovered I could leap over buildings and morph into anyone I’d like to, I’d make a master plan on getting something I wanted really bad and played it out cool. It’ll be interesting to see what exactly happened to Alex, although I have to admit, that the story presentation is rather awkward, but it’s sufficient. This is also a minor reason why I haven’t really gotten into doing story missions yet and ignoring them by causing mayhem in NYC.
Both games are have it’s own thing. Whilst I wouldn’t really call Prototype a superhero game, it really is awesome to see that designers are finally getting the hang of making superb superhero themed games. Summer is kicking off in a real nice fashion. Also, you can clearly see from my added screen shots, that in Prototype I have a passion for abducting people, hanging them over roofs and later on absorbing their identity. It somehow makes me feel like the T-1000 from T2: Judgement Day.






