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Archive for June, 2009

Criterion recently released Big Surf Island, an amazing piece of downloadable content, that really shows how DLC should be handled. And when I speak of how DLC should not be handled, I’m talking about DLC being announced before the actual game is released, which has happened with a few titles, but I won’t go into [...]

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I’ve been playing a lot of inFamous. So much, that I didn’t have the time to write about it on sogeek. If you’ve read the reviews or even know someone that owns a PS3, then you know it’s an excellent and well polished game. The only weird negative comment I have on the game is [...]

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Please, take the title of my post as a joke, since this is the third post in a row, where I’m going to speculate on Valve’s game design moves. I still place them as highly skilled game developers, but I can’t resist on commenting on some of their moves that seem highly… un-Valve-ish. At E3 [...]

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